Franchise Under the Hood – Progression

Hey Maddenites, Romo back with another installment of the franchise blog. I have been a few sites reading some of your feedback and I am pleased to see you guys are really digging the game this year. We put a ton of effort into it and it’s good to see it’s paying off.

 

I wanted to spend some time in this installment to talk about one of the major changes in Madden Franchise Mode. The progression system was tweaked this year and I wanted to give you guys some insight on how it works and what you can expect.

 

So if you didn’t know progression is the system that drives the ratings of each player from year to year. The players in your franchise will increase, decrease, or stay the same every year based on how well they perform. In previous years, each player progressed regardless of how they compared to others in the league. In other words, it didn’t matter if you were the number one back in the NFL or the fiftieth back in the league based on stats. You progressed solely on how you did against yourself. This system was good, but we felt we needed to account for how you compared to other players at your position.

 

Most gamers will recognize the players overall as the standard for progression. If a guy is a 90 has a good year then he will be a 91 or higher…pretty straight forward. What they don’t understand, is that every rating has a weight that drives how much the overall will go up. For example, a running backs carry rating is worth more than his catch rating. So if a running back gets a ton of catch points he won’t progress as much as if he were to get points in his carry rating. The reason this is important is that we actually take the number that the player will progress by (either up or down) and apply it evenly over all of the key rating to get them to the correct overall based on position.

 

So how can I progress my players you ask? Well simply put the best way it to play them! The better a player is at his position the more chance you will have at getting his ratings higher. You will only see the effects of your yearly progression in the following year in the off-season. There you can view the effects of your progression as well as any bonuses you are getting from your coaches and staff. You can also progress your player during the season by running each player through the drills. The better you do there, the more chance you have at creating a workhorse or a stud. You don’t have to actually do the drills to progress; it’s just another option for those gamers that like to really tweak the type of players they want on their squad. You can think of the drills as weekly progression.

 

All in all progression will always be a work in progress. It is very hard to get progression like everyone wants it. It’s more of a balancing act and I feel this new system does just that. It finds a good balance of player ratings not going too high and not dropping too low.  We feel it’s important to get that mix right and we feel we pulled it off this year. Sound off with any questions and I’ll try to answer most of them as I can. Happy Maddenoliday!

 

-Romo

 

Published 08.17.07 04:55 PM

Comments

 

Maddenboard said:

IS this only for Next Gen?  Why are 80% of the players AWR Negative in the regular xbox game?

08.17.07 05:54 PM
 

RUSSELL05 said:

THX

08.17.07 05:55 PM
 

bob said:

i dont know what sites u have been reading.... if your talking to xbox users yes. .but as a ps3 user i love how blindsided this company is, only seeing the good, not seeing the bad... pathetic

08.17.07 06:34 PM
 

BigBB said:

No live opponent with the franchise this year?  One step forward, two steps back.  I thought upgrading to a 360 would be best for the online features and the general progression of this game.  Why is it that, now on year 3 on the 360, this game is still subpar to the 2005 PS2 version.  I could play my franchise online two years ago!  You have totally dropped the ball on this.  Madden use to be the reason I had a video game system.  I don't know if I really feel like wasting another year waiting for you guys to get it right.  

08.17.07 07:22 PM
 

redwins1124 said:

why do all the profiles have to be signed in for the training to work?  why on one gamer profile can't i see what franchise files are available?  if i save the franchise in 1 profile it won't save to the other?  

08.17.07 07:25 PM
 

Its me said:

I asked a question about the indepth nature of this game but there are way to many posts on the other blog for you to notice....  How does the new finance options and office mode work?  All I can do is se how much money we earn, I can't adjust prices of recession or tickets or advertising.  I can't find where to build a stadium or relocate to?  Is this even on the XBox 360?  If not why, is it really difficult to program in the system?  Is the coding that much differnt than the original xbox?  My favorite madden to date was still 07, but for the original xbox, not really getting into the next generation becuase EA stripped to bare bones football, and just playing is kid of boring without the media coverage of tony bruno and the match up scenarios, team creation, etc.  How about creating a player in the franchise mode only?  I like the option of moving my franchise team to be loaded in regular games.  I guess my question is what year is the madden going to be restored to its former glory?  I don't want to return my game and get my money back, just want to know when I should be looking to buy again, kind of disappointing missing all of these options.  Is the Madden series for xbox playable on the Xbox 360?  Thanks, really like the look of the game and the hitting features (low tackle cool).  Might take a little time to get use to the icons on people's feet.

08.17.07 08:54 PM
 

Leonard said:

Like the new additions to madden 08.  When is madden gonna kick it up a notch and add 80 player roster and cut downs by the 4th week of the preseason.  Practice squad would be cool. Height and/or weight should effect speed.  Player weight should fluctuate(it's in the game, right?)  

I was looking forward to formation sub and player sub, I guess I'll just keep getting starters injured on special teams.

Speaking of injuries.  When a player is put on IR it opens up a roster spot.  I shouldn't have to cut an injured player to add a healty player.

Glad to see the return of ncaa import into the NFL.  It would be great if I could edit EVERYTHING about the player...(hint appearance) oh well.

08.17.07 09:11 PM
 

DENVERHC said:

I'm on my final straw!! If I don't get my Madden tommorow, I will go completely insane!!!! It's been 4(soon to be 5) days since it was shipped! I WANT IT NOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWW!!!!!!!!!!!!!!!!!!!!!!!!!

08.17.07 09:46 PM
 

Marc said:

Thanks Romo..keep working on franchise!!!we always want to see improvements!

My question is will teams be able the same overall ratings over the span of 30 years? in 06 once the current stars retired the team ratings dropped so low.

Could you give us any direction of franchise in 09?

08.17.07 10:41 PM
 

Boregard said:

While I like the fact that the mini-games are there for the guys who like them, I do not. Mostly cuz they are time consuming, especially when playing multi-player franchises. My buddies and I would like to ask you to put a Franchise setup option in 09 and allow us to turn off mini-games for our franchise. I know you guys can't please everyone but this seems like a simple request, please respond here if you get a chance. Even if you can only say that you saw this and will think/talk it over with the rest of the Madden crew. It is hard to regulate 16 guys over a season and I'm sorry to say that even though we have a rule against using the mini games, I'm about 95% sure that some guys are "cheating".

 Some of us have kids, weird work schedules or rec sports and therefore to get our games in for the franchise we have to skip the mini-games and not being able to turn them off gives our opponents who don't have these responsibilities an un-fair advantage.

08.17.07 10:46 PM
 

Boregard said:

We would also like to see a system for 09 where we could quickly "task" players to certain off-season tasks. Lose weight, gain it, speed work, strength training, film study. This system should be simple and quick for multi-player franchises. The task you give a player should be where you want him to focus, he should "maintain" in the other areas but gain the most in the area affected by what you task him to do. Telling a guy to bulk up might increase his Str, Tak, and Blk Shed in a positive way, but to a lesser degree decrease his agi,acc, man coverage ratings. Like you did with this 08 game, keep it balanced.

A system like this would be a dream come true for many guys who mostly play franchise, but even the above post would be great.

08.17.07 10:53 PM
 

Jonathon said:

Great work Romo...i like the thinking behind the new progression and i love the bell curve graph you guys showed a few months ago...its to soon for me to let you know if it is actually working any better...but i do have one concern...the compter simmed games have the other players putting up monster numbers every game...for example 22 quarterbacks finishing the season with 90+ QB Ratings and less than 5 picks to go with 40 touchdowns or three 2000 yard rushers in one season...is there a way to patch this and make the end of the seasons statistics more realistic?  it is a little humorous when my super bowl winning QB throws for 4500 yards and 45 touchdowns and rushes for another 10 and still is not in the top five QBs in the league or even a consideration for MVP...thanks for the input...hope my feedback was helpful...i would love to hear a response if you have the time...my email is tunes522@hotmail.com thanks

08.18.07 01:00 AM
 

Chris said:

Hey, progression aside, what the heck happened with rookie scouting?  I hear all this stuff about how we're supposed to be rewarded based on how long we scout a player, and it doesn't even work (at least on 360).  How could that have gotten past testing?  

08.18.07 01:25 AM
 

Mannix said:

I've searched and searched for any sort of information regarding online leagues/franchise from EA and have found nothing?  Why don't they address this? Is it important to them?  This is a big part of what 'next-gen' is all about and what Xbox Live is ALL about.  If someone from EA reads this will you please address it in a producer blog or something?  Why are online leagues/franchises still absent?

08.18.07 08:52 AM
 

geckospeaks said:

Can I put my custom team into the franchise mode?  I thought that was added to the game this year!

08.18.07 09:35 AM
 

john said:

08.18.07 11:01 AM
 

ravensd234 said:

i think all this is good but how do you get the new rosters changes to your game and ed reed is a SS not a FS jason taylor is a RE not ROLB zach crowder is LOLB not MLB adailous thomas is OLB/DE not MLB and theres alot of other players that need changen and wut about vick and the other suspended or soon 2 be suspended players when you come out w/ roster update #2 post a blog plz 2 show how 2 update it love tha game tho

08.18.07 11:24 AM
 

Maddenisfrustrating said:

I also want to know why the AWR ratings on almost every player is dropping? The break tackle rating for running backs too? I understand the reason behind the different player developement, but, did anyone play the game before you put these changes on the new game and marketed it? The numbers the game puts up are crazy, unless your playing rookie!! How will you develope the players on your team if the other players in the NFL are posting career numbers? Once again does anybody think these things through and play the game before selling it? Is there a patch available which could make the players develope like in '07? Also, why is it so HARD to run in this game, last year too, but this year even worse! The only successfull way to run (without tweaking the AI) is up the middle and even then it's maddening!! Your blocks aren't there and players on the defense are on top of you before you reach the line of scrimmage. Why or how is it a RB with 94 speed can't outrun a defensive player with a lower rating. A WR with 98 speed gets caught from behind in a fly route? I'd really like to know if there are any fixes to these and many more challenges with the game.

08.18.07 12:11 PM
 

ACoupleQuestions said:

I'm already a year into my franchise and I have a couple questions... I did a fantasy draft and I have ginn jr. on my squad and Ive tried to train him in those drills to be a quick reciver but everytime I do it (after getting the required All Madden points) it says +1 to his stats but then the next week it resets back to the original stat..

And how come when theres more than 4 players with weapons on the field (I have like 7 including 3 O-linemen) only 4 icons show up?... is this to try and make the game fair so that you dont have to many good players on the field?

08.18.07 12:16 PM
 

Sto said:

I'm feeling the new game play for Madden 08.  My questions is about the players equipment features.  I'm real big on attention to detail, so when I see the players on the field I want their equipment to look the same way does in real life.  There is about 10 different face masks for the revolution helmet that have been around the league for at least 3 years now.  When are these face masks going to make it to Madden?  For the standard helmets there are also new face masks, but someone need to really take a look at the 3 Bar RB Jagged, Bull RB and Full Cage 2  face masks on the game and make corrections.  What happen to the clear (transparent) visor?  Another nice addition would be the little black device that attaches the visor to the face mask.  It would also be nice if we could at least edit other team’s equipment in franchise mode.

Thanks,

08.18.07 12:37 PM
 

terry said:

why don't ea post the bad comments any more just the good one's like this one want be posted

08.18.07 12:50 PM
 

josh said:

will players progress at all if they don't play?  Will they regress?  

08.18.07 02:27 PM
 

josh said:

will players progress at all if they don't play?  Will they regress?  

08.18.07 02:27 PM
 

josh said:

will players progress at all if they don't play?  Will they regress?  

08.18.07 02:27 PM
 

Dave said:

So you go "Under the Hood" in Franchise but you fail to mention the horrible interception glitch?  A next gen game can't even count stats right?  

Just acknowledge the issue man.  

08.18.07 03:13 PM
 

Mike said:

Why doesn't Julius Peppers dominate an  eighty-three overall OT? Why do you consistently under-value pass-rushers in your games? Defensive ends are highly valued and the elite ones are so athletic that they make average OT's look silly.

08.18.07 04:01 PM
 

terry said:

I dont know if someone suggested this above since i haven't read all teh posts but why dont you write to sony and tell them about all the crappy ports being shipped for ps3 an ask them why if the ps3 is the ultimate next gen console is it getting sub par games?

08.18.07 04:29 PM
 

bill said:

I think sony should have sent in their guys to fix ps3 since ea has a bunch of retards working for them. I really hope that they lose thier nfL licence and sony makes a gameday again that destroys madden and makes it look like the last gen games that it is

08.18.07 04:45 PM
 

maurice said:

I have searched everywhere for a way to keep my awareness rating from dropping 1 to 4 points on ALL of my players DURING A GAME.  If your blog is correct (that playing your players makes them better) then why does awareness go down even when I literally play everyone on my roster.  Specifically I put in my 2nd string qb for the 4th qtr and I put my 2nd string RB in on certain packages and I run every single defensive formation.  If your post were true, then I could see awareness for my 3rd string qb (who doesn't see the field) going down game to game but not my starter who puts up 200-300 yds and 2 or 3 tds.  I have also started doing the gameplan and practice "additions" before each game hoping to stop awareness decline to no avail but it's still a pretty standard regression for each position each game: my qb's and wr's lose a point a game, secondary players and linebackers lose 3 points, etc.  If multiple people are having this problem, why is there no answer? Your little article is completely remiss on this topic at best and misleading at worst.

08.18.07 05:07 PM
 

Brad said:

Can you tell us what drives defensive progression and awareness? Interceptions aren't weighted like 50:1 over tackles are they? Wouldn't seem right for DTs.

Also, will players that don't see the field progress? If so how or why? Like, if the 1st overall pick of the 09 draft is a QB and I sit him behind a veteran for a year to learn will he progress at all? If he does would my 3rd string 7th round FB also progress the same amount?

08.18.07 07:14 PM
 

Brad said:

I also wanted to say thankyou for your work and taking the time to answer questions.

For all everyone complains around here I know that there are alot of people who appreciate the work you've put into franchise.

08.18.07 07:16 PM
 

Stikskillz said:

Romo, thanks for finally posting since your last one back in May! I recall you stating you would get back to us in a few weeks and let us know how things were coming along w/ the 'chise. Unfortunately, the game has been released and it's just ok, with substantial room for improvement. To touch on player progression first, why are so many guys going up in speed, i.e. A. Peterson went up 4 in speed after his rookie year? Contrary to that, Reggie Bush lost a point in acceleration. For realism sake, no human increases their speed that much in 1 season and why would Bush lose any of his acceleration...truly mind boggling... I really would like the opportunity to work with you all at EA Sports and take the time to bring Madden back to what consumers want and live up to if it's in the game, it's in the game!...The training mode is ok, but players typically get better during the off-season which is why Madden 06-07 on the xbox was awesome with the mini camp training drills. As programmers, is it really difficult to take the entire foundation from Madden 07 XBOX over to 360 and build from that w/ all the next gen bells & whistles? That just seems like the logical thing to do. Also, the franchise interface is not user friendly like it used to be. I won't even touch the topic of the ommision of online franchise/leagues...completely unacceptable! Owner mode should include the ability for the user to do everything like before, i.e. fan appreciation, concession prices, stadium upgrades, stadium name/sponsors, etc. There is so much more to cover, but to make it easy just start by including everything from the XBOX Madden 07 and build on top of that. Right now, the franchise mode and game are not very good and I'm not attempting to rip EA Sports, I am just confident based on past experience, that a more complete, better, and satisfying product can be released. (Read the boards at ign.com, sportsgamer.com, and your own site-on videos online, Madden producers and developers state they scour the boards, but it doesn't seem like it based on the newly released game and the dissatisfaction expressed by many consumers) I know your company has spent time developing & playing the game and I can't understand how the game could be considered acceptable for release with the faulty gameplay, i.e. the ridiculous amount of turnovers(this has been expressed on seveal boards), kicking game, controller config, weather, fans, presentation, music-except for the Sam Spence classics, audio-real broadcasters please, not some generic radio voice-ESPN license should allow for excellent presentation w/o question, and so much more. I believe we as consumers could've waited another month for the game to be the way we know it should.

In closing Romo, I am serious about contributing to the development of this game and don't intend to be harsh, although I am not sure if you take me serious enough to contact me. If so, reply on this blog or contact my gamertag (my name above). Thanks for your time and consideration.

08.18.07 10:39 PM
 

jerry said:

completely agree w/ the comment above, you need to listen to us. Not to yourselves. I really have no clue what website your reading, but look at your own site. Please just listen to us, get rid of the radio, add the depth to owner mode/ everything else. more modes that are useful, how about add coaching mode in here? make it feel like a real game...  

08.18.07 10:57 PM
 

Tj said:

You gotta be freaking kidding me! Im never buying a EA game again. People that work at EA dont know what quality means, do they? This game is RUSHED and once again OVER HYPED. How can this game get passed the testing grounds. I mean, did you guys EVEN TEST THE GAME?! Im never falling for this MADDDEN hype EVER again. Damn, I cant wait for this NFL deal to end.

08.18.07 11:47 PM
 

MaddenGamer87 said:

Why are people always puttin EA down, some people can be so brutal on this site... yes the game has a couple problems but what game doesnt, I would love to see one of the guys who *** and moan about how bad the game is design one... how bout instead of bitching about how bad the game is you just dont buy it...

or go play that all pro 2k garbage

08.19.07 01:10 AM
 

MaddenGamer87 said:

And yes tj I cant wait for the nfl deal to end so 2k can pick it up along with ea so you along with other guys can *** about both

08.19.07 01:12 AM
 

dante said:

hey  i just bought madden 08 and i love it fanchise is awesome and all i want to know is if u guys when u put up roster updates could u put up some rookies headshot pictures i hate that i cant see the pic of most of the rookies i would love if u did that thanks.

08.19.07 01:36 AM
 

geezy said:

I'm planning on buying Madden08, but I read theres a glitch with the edit player feature, if u edit some players their age changes, and they don't progress in franchise mode? also what about roster updates for people who don't have their PS3 or Xbox360 online? hook up a way for us to download the roster update!

08.19.07 03:10 AM
 

jim said:

hay clown maddens garbage 2k is better an im a madden fan.ps3 is so bad it should have never came out

08.19.07 08:01 AM
 

maddenisfrustating said:

I'm not bashing the game but the new method of player progression has made the game unplayable in the franchise mode which kills the game for me. I don't understand the logic which went into this change. Questions which obviously didn't come up which should've are 1. Rookies don't always play right away but are developed for later. Therefore sitting the bench until the old vet gives up the position. With your new format, this rookie degrades when they aren't putting up numbers in comparison to other players in their position. This also applies to all back-ups you have on your team. I signed a free agent WR for depth and the very next week his numbers were dropping. Where in contrast, if I left him a free agent, sitting on the wire, even though he didn't play, his numbers would stay the same. Additionally, like I stated in an earlier posting, my RB's break tackle continues to drop and will continue to do so because a player will never match the amount of broken tackles the computer generates with simulated games. I would imagine this would stand true of all positions, the game can and will generate significantly better numbers than a player can playing the game. I could continue to tear appart how awful and dreadful the new player developement is and the faulty logic used to devise it but instead I will leave with this. I'll never understand a company who changes aspects of a game which work perfectly well while ignoring the items which need attention and have been identified by their customer. How can EA get Madden so wrong when the new player deveopment for NCAA is so right?

08.19.07 08:51 AM
 

hahaha said:

Im enjoying 60 fps on my 360 so you playstation fanboys can keep emailing and banding together all you want while im actually playing superior games on my superior console oh look a petition lol lol  hahahaha

08.19.07 09:52 AM
 

bill said:

I called tiburon directly to theirhome office in orlnado and let them know that its notright for us to spend $60 on a product that is not running 100% why release a game that is not complete  heres there # 1-407-838-8000

08.19.07 10:14 AM
 

gnr said:

whypats so good.player developement is truly jacked up. this was to b best madden yet whathappened

08.19.07 12:04 PM
 

jackson said:

ya i dont know what he was smoking when he said he read posative feedback, but when i returned my crap 360 game to gamestop it had already depreciated in value horribly...in 1 week it goes from 60 to 35... i've heard most new games returned in a week go for about 45, so tell me how posative that is

08.19.07 03:00 PM
 

JEM said:

I agree with some of these blogs. This game is deffinetely a step up from '07 but still lacks the "greatness" factor. For example the game atmosphere needs to be adressed somehow, especially playoff games, rival games, and deff. the superbowl. I also agree with putting refs on the field and a field goal net which hasnt been in for years. Also your franchise mode needs to be tweaked a bit because there are deff some glitches but overall you guys did a great job!!!

Just a quick question, how come when there are more than 4 players on the field that have weapons only 4 of them show up (for expample im in my franchise and my qb, rb, 4 o-linemen and 3 recievers have weapons but when there on the field at the same time the computer like randomly picks 4), and when this happens it seems like the guys that have the weapons but dont have the icons during the play dont use there weapons. for next year it would be amazing if you could have more than 4 weapons icons on a side

08.19.07 03:32 PM
 

Max said:

Hey, I've been noticing a HUGE flaw in this game with the editing players.  Whenever you edit a player no matter what you edit, their contract gets shorter.  I don't really understand this and hope it will be fixed.  Another major bug in this game is in Franchise Mode.  I was playing my Arizona Cardinals franchise, and I just finished the draft and signed all of my draft picks.  I went to the Team Management screen and changed my 2nd round pick Vernon Gholston's number to 50.  I realized that his 7 year deal was cut to a 4 year deal, and he went from 24 years old to 26.  Is there anything that will be done for this to be fixed?

08.19.07 04:32 PM
 

Ashon said:

Franchise Under the Hood – Progression - FEEDBACK.

ROMO, GREAT IMPROVEMENTS MY ONLY CONCERN IS WHY AREN'T WE ABLE TO CHANGE POSITIONS UNDER THE EDIT PLAYER MENU. I LIKE TO MOVE CORNERS TO SAFTIES, LINEBACKERS TO END ETC. OR EVEN MORE LDE TO RDE. WHAT GIVES? PLEASE RESPOND!!!!!!!

08.19.07 04:46 PM
 

Mossfan said:

arent you able to set prices for tickets and concessions?

08.19.07 06:40 PM
 

krunchybox said:

I think that the franchise mode this year sucks.  We were told that we could set prices for stuff and we can't.  It isn't new as it was in previous versions of Madden.  I am really disappointed with Madden.  I only buy sports games every other year because usually not much changes other than the roster updates and I am not paying that much for updated rosters.  I want the control of my franchise like there was starting in '04-'06, like what was advertised there to be.  The superstar mode is great, although it is stupid that you can't be drafted in the first round.  I don't agree with that at all.  I am imported my player over from ncaa where i won the heisman three times, and i get drafted in the third round?  That's bull!  

The gang-tackling feature is great, graphics are nice.  Overall, I would give this game a D+ because of the false advertising with the franchise mode.

Pull it together EA, pull it together or lose a longtime customer.

08.19.07 07:15 PM
 

paul said:

This game is Horrible. Trophy who cares. It never has the standings right. It plays so slow. They fixed a few things i was hjoping they would, then made others wrost. Passing what passing. they never hold on to the ball and if they do they fumbling it right away. iI have it for the playstation 3, i heard the X box 360 has faster play. i am taking it back and getting my money back. this game sucks.

08.19.07 08:08 PM
 

brandon said:

how come when ur playing madden online for xbox 360 and sometimes it will say ur connection has been lost to ur opponent it makes u end the game and if gives u a loss even if ur winning or already won

08.19.07 08:26 PM
 

Ernie said:

The number of fumbles is beyond ridiculous!!!!

08.19.07 08:49 PM
 

Dman0112001 said:

the ps3 version of the game is crap when are you guys start making games equal on both systems

08.20.07 12:06 AM
 

Mekhi said:

After an extensive look at the Player Progressive system, I'm still stumped with how it works.

This year, depending on your coach’s specialty, you get a rating boost in specific categories. (Example)

Some coaches add = +3 to your QB’s accuracy, strength and awareness. And as long as that coach is with your team, that’s what you get.

This goes for all the coaching positions, trainers etc...

IF you look at the roster, you will notice that some of your players are receiving stat boost at before your season even starts. This is a reflection of the coaching, trainers, etc... (It is not player progression)

You can only hire and fire coaches at the end of the season.

Player Progression

Players don’t develop like they did in previous maddens. (After preseason, week 5, week 11 and throughout the playoffs)

So don't expect to see that. Players only develop at the end of the season prior to the start of the next season. (You have to go to player management and look for Player Progression.

Now how does this work? Does game experience determine the outcome of players growth? Does it make sense?

It appears that bell curve that the developers were hyping up is flawed. For the most part players stats and game performance has no effect on how he will develop over the year. Then there’s the issue of players getting points in areas that have no relevants to his position. (Guards getting points in Catching in Traffic and Spectacular catching etc)

Then we have the issue with the TE's again. (This was a problem in last year’s version)

With the TE's it appears that it’s the only position that gains the major jump in awareness points. (20 point jumps in awareness for back up TE's who only catch 4 or 5 balls the season.

Another issue is that the cbs, dont seem to gain awarenss points regardless of how well they've played.  Seems that the progression system is very generous at giving out catching points to recievers. After simming three seasons, tell me why I had all these recievers with 99 catching ratings? Young recievers. To me, attaining a 99 in any rating should be very rare. (about as rare as all these 100s we've got today)

Additionally,

On field performance should've been a major factor in how these young cats develop in game.

So far, the major problems I’ve run into...

The random development doesn’t really exist. I’ve simmed 7 seasons so far and the same players develop the same way every time. (Point of interest - CB Jennings for the colts, will gain 3 points of speed at year 2 and WR Gonzales for the colts will become a 99 overall at year 2)

In fact, it seems that all the players develop the same way every time. To test this, just make note of a players stats, sim a season or two and watch what happens. So that kills the randomness etc... You can call it random if you don’t know what players are going to get what, but it looks to me as if it’s all hard coded in.

Too many players getting are 99s in catching and awareness over a relatively short period of time. (2 seasons) 95s and up should be rare.

Too many players are getting speed boost. Very unrealistic! I can see a 1 point increase per year for the first few years of a player’s career but after that, it shouldn’t happen.

TE's and WR's usually the back ups and 3rd stringers are getting all the progression stats even though they didn’t even though there production on the field was minimal, but the starters performance is usually great! (To me that’s terrible. This was part of the problem with last year’s version.)

The defensive players mainly, will never receive big jumps in any stat rating, while the offense gains large jumps. Yes they improve but not nearly like the offensive players.

Awareness doesn’t seem to have a major factor for certain positions, particularly the DBs. It seems that man-coverage and zone-coverage are the main attributes for the DBs. Based off my testing, none of the DBs gain awareness. So after a period of 8 to 10 years, you will never have another smart safety. (That’s a huge oversight) I know some of you will say, just develop him yourself right? Well you can’t because your development points can only be put into preselected areas, and awareness/smarts isn’t one of them. I don’t care too much for that. I like the old system where a person can put the points in whatever attributes they wanted too based on the event they chose.

Offensive line men are receiving ratings increases in areas that don’t benefit their position. Why would an offensive lineman get a stat boost in route running, kick power, and kicking accuracy?

There were some instances where players receive over ratings boosts but when looking at the attributes gained, nothing shows up/or theirs a decline in his stats.

Players don't decline like they use to. I don't know if I agree with that either. Why shouldn’t a players performance ratings go down if they had a bad season? I don’t know if EA agrees with that either based on the ratings them players this year. (Example, LE Freeny ratings went down in several areas this year.) I’m sure it had something to do with his production drop off.

While I agree that player progression shouldn't be based solely on on-field performance, but it should have a large factor. If my rookie RB runs for 1500 yards, why wouldn’t he get an increase in his ratings the following year? If my 1st year CB led the league in passes deflections, why wouldn’t he get a stat boost? Where’s the incentive to work your guys and get them play time during the preseason/season if it has no effect on the outcome of his development? What’s the point of playing preseason games if you see no improvement? Of course you use preseason for purpose practice etc... But really, why risk injuring your players if preseason doesn’t matter?

I would encourage everyone to sim 2 or 3 seasons. After every season sort all the players in the NFL by position and watch what happens.

It’s so many issues with this system...

08.20.07 01:48 AM
 

Mekhi said:

So far, the major problems I’ve run into...

The random development doesn’t really exist. I’ve simmed 7 seasons so far and the same players develop the same way every time. (Point of interest - CB Jennings for the colts, will gain 3 points of speed at year 2 and WR Gonzales for the colts will become a 99 overall at year 2)

In fact, it seems that all the players develop the same way every time. To test this, just make note of a players stats, sim a season or two and watch what happens. So that kills the randomness etc... You can call it random if you don’t know what players are going to get what, but it looks to me as if it’s all hard coded in.

Too many players getting are 99s in catching and awareness over a relatively short period of time. (2 seasons) 95s and up should be rare.

Too many players are getting speed boost. Very unrealistic! I can see a 1 point increase per year for the first few years of a player’s career but after that, it shouldn’t happen.

TE's and WR's usually the back ups and 3rd stringers are getting all the progression stats even though they didn’t even though there production on the field was minimal, but the starters performance is usually great! (To me that’s terrible. This was part of the problem with last year’s version.)

The defensive players mainly, will never receive big jumps in any stat rating, while the offense gains large jumps. Yes they improve but not nearly like the offensive players.

Awareness doesn’t seem to have a major factor for certain positions, particularly the DBs. It seems that man-coverage and zone-coverage are the main attributes for the DBs. Based off my testing, none of the DBs gain awareness. So after a period of 8 to 10 years, you will never have another smart safety. (That’s a huge oversight) I know some of you will say, just develop him yourself right? Well you can’t because your development points can only be put into preselected areas, and awareness/smarts isn’t one of them. I don’t care too much for that. I like the old system where a person can put the points in whatever attributes they wanted too based on the event they chose.

Offensive line men are receiving ratings increases in areas that don’t benefit their position. Why would an offensive lineman get a stat boost in route running, kick power, and kicking accuracy?

There were some instances where players receive over ratings boosts but when looking at the attributes gained, nothing shows up/or theirs a decline in his stats.

Players don't decline like they use to. I don't know if I agree with that either. Why shouldn’t a players performance ratings go down if they had a bad season? I don’t know if EA agrees with that either based on the ratings them players this year. (Example, LE Freeny ratings went down in several areas this year.) I’m sure it had something to do with his production drop off.

While I agree that player progression shouldn't be based solely on on-field performance, but it should have a large factor. If my rookie RB runs for 1500 yards, why wouldn’t he get an increase in his ratings the following year? If my 1st year CB led the league in passes deflections, why wouldn’t he get a stat boost? Where’s the incentive to work your guys and get them play time during the preseason/season if it has no effect on the outcome of his development? What’s the point of playing preseason games if you see no improvement? Of course you use preseason for purpose practice etc... But really, why risk injuring your players if preseason doesn’t matter?

I would encourage everyone to sim 2 or 3 seasons. After every season sort all the players in the NFL by position and watch what happens.

08.20.07 01:51 AM
 

Justin said:

Has anyone had this poblem? In Franchise Mode, after working on players attributes for the first few weeks it shows a completely different player than i have choose and i cant control him? Or this problem? After season 1 i sim the 1st preseason game and the game freezes in the same spot. Anyone else noticing this?

08.20.07 04:30 AM
 

stinkm said:

For PS3

I'm in agreement with a few of the posts above.

I feel the gameplay is improved and challenging.

but....

Player editing should be 100% control for user.Epspecially the positions!!

Package substitutions are a must. All NFL teams have certain players they put in for certain plays. The "srarters" do not play in all packages. MAny teams use different plaers in Nickel and dime situations. The franchise user should have full control of this!!

IR and Pracitce Squads should be added. The idea of having larger rosters through preseason is great!

Now for the bigger questions...

Will the PS3 and the 360 be seeing any updates that will include these changes??? Paying 10.00 more for a stripped down Franchise version is not what I expected by listening to all the hype prior to release!

08.20.07 11:55 AM
 

ea fanboys stfu said:

-interception stat glitch

-inflated and unrealistic sim stats

-player contract glitch

-player age glitch

-progression works incorrectly (maddenmania forums, been tested and proved to work incorrectly)

-too many high scores

-IR doesn't free up a roster spot

-starters play special teams

that is just the franchise issues alone

not to mention:

-DL that don't come out of their stance after the snap

-players randomly running out of bounds

and others...but this is about franchise..

point being, I enjoy the game somewhat...but things we were told would work...don't

things that worked in the past...no longer work now.

I paid money for a product that doesn't work as the developers told me it would.  I'm bitter with EA over it.  This is the 3rd year in a row this has happened.

People are allowed to be bitter (while tasteful) because these EA devs should see what their fanbase thinks.  They should also comment on these issues rather than avoid them.

So basically...Fanboys...stfu.  There are many wrong things in the game and you know it.

Lastly, on a separate note.

PROTECT THE ROCK.

DON'T LAYOUT YOUR RECEIVER TO A WAITING SAFETY.

and your fumble 'problem' will disapear.

08.20.07 12:23 PM
 

jeffs said:

this game sucks! Its called Madden, but Madden doesnt announce, what is that! A computer generated voice ! are u kidding me. No storyline central, no training camp. You guys are regressing instead of progressing,very half ass.You guys even got rid of the net that comes up behind the uprights during extra points and field goals.One more thing.In real football,if you play while its snowing,the field accumulates snow as the game goes on right? Why doesnt it happen on madden? I thought your motto was "If its in the game,its in the game" Yea right!

08.20.07 01:03 PM
 

Joborule said:

Progression this year should be much better then previous years with this new system. Now players won't be superstars so easily.

08.20.07 01:23 PM
 

Joe said:

After a few years in franchise mode, there aren't enough FB's, K's, P's, and/or MLB's in Free Agency to cover other teams' injuries.  It's awesome to have to reset the system because there are only 31 healthy FB's in the NFL, then have to stock my roster with worthless players I can drop when some team gets an injury.

08.20.07 02:42 PM
 

james said:

hey ea you still have time to come out with a new madden for ps3 before the year is up.or refund ps3 owners their money back.How about that

08.20.07 02:53 PM
 

chargermanz100 said:

Another disappointing Madden.  I have purchased Madden every year since 1992, and I must say this year I am at the end of my rope.  You HYPE the game so much, and you fail to deliver.  You sell millions of copies of the game, but only because you have a monopoly on the NFL license.  While you are applauding yourselves for a "job well done" you should acknowledge how many of your customers are frustrated beyond belief.

EA please here my call.  First, give us a patch (several for that matter).  You will not be able to fix everything, but you owe it to your customers to fix some of the major glitches in the game.  Second, understand your own history--EA has released some amazing Madden games in the past.  Understand that many of us play to run our own franchises and test our skills as players, coaches, GM's and owners.  The Franchise feature may be the core reason that many of us play Maddden.  List all of the elements of past Madden's and get as many in the next version of the game as possible.  This year's franchise/front office mode lacks too much to list here--and it is downright pathetic.

Many of us are running out of patience.  Remember there are many things to do besides play video games.  Madden used to be so good and my love for it was so strong that my wife was more than willing to let me indulge my love of the game.

My love for Madden is dying.

08.20.07 03:01 PM
 

AJ said:

Give back the money for PS3 owners!!!!!!!!!!!it's increible how slow this runs and second what's up with the scores in franchise mode Bears 54 Chargers 48

what is that c'mon

08.20.07 04:36 PM
 

Vikesfan13 said:

Where do I start? I'm a gamer like everyone else replying to your blog. I'm also a huge football fan, again, like the people who buy this product. After playing Madden '08, one question comes to mind...how many people developing this game can same the same about themselves. Furthermore, how can they sleep at night thinking this game is worthy of being sold to us the consumer!!!

Have you actually read any of the comments made online? The reason I ask is because I have. They don't reflect your comments in the opening statements of your blog.

Let's face facts, you've all but lost my support and money if you continue to release games in this fashion. There are far too many bugs/glitches, franchise mode is a shadow of its former self. Why does PS2 get an online franchise but the "next gen" consoles get left out?

What was wrong with progression at certain intervals of the season? For some users it gave us a barometer for how guys felt about playing too much or not enough.

I could write a 20 page term paper on the problems with this game. If you visit your forum and read some of the threads written by your customers, I think the answers to winning us back will be there...Please listen to us, or sooner or later we won't be there to put food on your tables and cloth your children, we will take our hard earned money elsewhere!!!

The ball's in your court Ea, you've been warned...

08.20.07 05:43 PM
 

Nightmare said:

I really agree with a lot of the post here EA dropped the ball on PS3. Last year I gave a pass on "next-gen" madden but this is crap. I buy the game 4 franchise mode but all the flaws posted above plus the lack of an ea locker 2 pass franchise back and forth online makes it hard to get exicted about playing. There may be a way i haven't figured out 2 pass franchise online i haven't figured out but you had it last year on PS2 and along with front office, postion change, and even madden u took it out? I hope patches will be released aleast 4 some of these issues and next year its do or done ea i know it can be done if u guys want 2. Last thing when u play 2 players profile 1 has all his audible info and and playmaker stuff is on screen but profile 2 gets nothing small but with everything else annoying.

08.20.07 05:44 PM
 

McGrudd2008 said:

I didn't read over all these comments but progression is flawed ( at least for PC version ) when you factor in that the sim engine does NOT sub players.

This prevents non starters from progression or even getting playing time at all during the season.

3 years running this has been going on with no fix.

08.20.07 06:25 PM
 

hahaha said:

im enjoying 60 fps on my 360. so you playstation fanboys can keep emailing and banding together all you want while im actually playing superior games on my superior console. oh look a petition lol lol lol lol

08.20.07 06:25 PM
 

big pappi said:

Madden 08 for PS3 is marginal at best..Except for some detail oriented improvements, the game really doesn't live up to expectations. I gave the producers of Madden a pass last year because I felt the makers were most likely rushed to produce a subpar game for the Next generation systems.  This year I had high hopes, but again I was let down.  The game play is slow, the frames seem to drag on, the players are very robotic in their movements (running most noteably).  The makers of Madden need to go back to their drawing boards & redesign Madden to give it a more realistic touch. Things they need to improve upon include:

Player models in general. With the capabilites of the Next Gen systems the players should basically look like and act like their true life counterparts.

Add sum signature styles to the game. Capture the signature movments/quirks of 50 the best players and incorperate them into the game.

Fix the sideline characters.  The indivdiuals on the sideline are unreal looking to say the least

Fix the uniforms.  Unbuckle some chin straps, untuck some players shirts, have their belts unbuckled, double up their socks, make high socks/low socks an option, put towels on the player, add handwarmers, fix the tape jobs (the bulky tape option looks hideous)

Get new annoucers..Hire an annoucer with some flavor Some one like Scott Ferrall some one with a little personality.

Make the football a little smaller looking.  The ball isway to large.  With a smaller ball the players could grip the different ways and the QB deliveries could be made to look more realistic.

The kickers look terrible.  Go back to kicking models of Madden 01 they were better

Add more shoe styles..Nike's and under armor cleats are worn by NFL players as well as Reeboks

08.20.07 08:26 PM
 

Pissed guy said:

There is awareness regression problem in franchise on x-box (original) and Gamecube how could you let such a big bug by EA?

08.21.07 01:18 PM
 

Suckers !!!! said:

Sorry customers, but EA is laughing at all of you! All they want is your money..lol. I’m so tired of you loyal fans buying the game every year and start complaining about all the problems that are “really” in the game from last year, and the year before that. Come-on people’ stop buying the game. Do you know if  20% of people stop buying the game money will be lost and people will be fired  and the once that don’t get fired will work hard not to get fired. So as long as people buy the game, just to see if improvement are made they are going  to do a half-ass job. My last Madden purchase was 07’ just checking the site to see if people will grow-up and stop letting the bully (EA) take your lunch money….. lol, lol, lol, lol lol.

08.21.07 01:54 PM
 

terry said:

He is so right all they want is the your money.Well it want happen next year im going to have to hear about im done.o8 ps3 is the WORST

08.21.07 02:22 PM
 

Suckers, i'm back!!!! said:

One last thing, something to think about: in the NFL, if a rookie is benched for the season (because he sucks) guess what! He’s not given a second chance, he will no longer be on that team next year his time is up, but all he needs is a couple of season to make some money and get on with his life…. EA is the rookie and even though he sucks he must be the owners son because he’s been benched for about 2 or 3 years and remains on the team (FYI team is us, the customers). Wakeup people F**K EA, because they say F**K us!!!!

08.21.07 03:05 PM
 

Mekhi said:

Regarding stat tracking, seems we still have a problem with offensive linemen not getting their "pancakes" recorded properly.  When you sim games they show up but when you play the game, you might get 1 or 2. It doesnt matter if your opponent is a human or cpu controlled team, both teams will only get one or two per game.  (simed games you see a lot more)

08.21.07 03:09 PM
 

trojan657 said:

Why are there super unrealistic sim stats in franchise??? At the end of each season there are about 10 QBs that throw for over 40 TD and less than 5 INT..about 15-20 QBs whos QB rating is over 100 and there is always 5 or 6 QBs that throw for over 4000 yards.

The runningbacks eclipse 2000 yards like it's no big deal...

In about 5 years of franchise all the WR will be able to reach Jerry Rice's TD records..

About 5- 7 DBs get over 11-12 interceptions...

For ppl that care about franchise, this is a real downer..almost a game killer to some ppl....if my QB throws for over 3500 yards, 25 TD and 12 INT, he should be in the probowl, not the worst quarterback in the league...I really hope EA can someway patch this up...

08.21.07 03:48 PM
 

chargermanz100 said:

"Suckers I'm Back" is absolutely correct.  I am not sure what percentage of us Madden players are truly p***ed off about this game, but I have to believe at least 25% of us are (probably a lot closer to 50%).  If 25% of us do not buy the game next year someone at EA (ownership/shareholders) will take notice.

What is sad about that is I want to buy Madden--I JUST CAN'T JUSTIFY GIVING MY MONEY TO A COMPANY WHO CARES SO LITTLE ABOUT QUALITY.

More examples:

1.  Just tested franchise (on 360).  Checked-out Simeon Rice (free agent after 1st update).  He is interested in signing with a great team.  His interest in signing with the Browns (a perennial loser) is the same as signing with the Colts (last year's champs)--no interest at all.

2.  Starters on special teams (which can not be substituted).  My #2 CB is on the kick-off team.  First play after kick-off he is showing RED for fatigue.  Four plays later, w/o being substituted and press coverage each time he is back to GREEN.  How in the world can that be "realistic".

I can not keep messing around with this piece of crap you call a game!

YOU ARE FIRED!  I no longer believe you are interested in giving your customers a quality product.

Finally--Romo, have the courage to respond to our negative comments.

08.21.07 04:34 PM
 

brian said:

all i have to say is that madden 08 blows...they've changed everything around i dont like the new format...what a waste of money

08.21.07 04:55 PM
 

larlsmm said:

Let me put it plain and simple. The older version of franchise on madden  is 3 times as better as the new one on next gen. Its get better on next gen but ya'll taking baby steps to do it. The problem is madden tries to fix things when it wasn't broken. Thats why madden took steps back instead of moving forward. The current gen is still ahead of the new madden thats sad.

08.21.07 08:06 PM
 

larlsmm said:

But hey we all will buy it next year when they say 09 got new animation even smoother gameplay deeper franchise then ever on next gen with the total control in superstar mode with new espn presentation more weapons and deeper. Then they will end with the most realistic football gaming experience ever. Then it will a catche commericals MaddenHome or maddencommunity something dumb like that.

08.21.07 08:18 PM
 

Randy said:

You all messed up seriously on the AWR on franchise for the xbox. Why was in not caught in testing that the AWR drops so badly??

08.22.07 12:16 AM
 

Skip said:

I've been posting about that D@mn UNREALISTC Franchise stats since the release.  I'm glad someone gave me some love.  

Now we just need EA to fix it.  For the 360 that is.

08.22.07 03:27 AM
 

John said:

I have a franchise with the vikings and Chad Greenway is barely getting rated better after winning the defense player of the year. I think that the last progression system was more fun.

08.22.07 03:40 AM
 

RedStorm said:

You guys keep talking about new features, how this year is improved from previous, etc. but what about all the stuff that got LEFT OUT from the earlier years? like the other guy said, curent gen versions of 08 are better than next gen, which is very very sad.

I've been a madden fan all my life, but I'm sorry to say, I'm taking this crap back to the store. Hopefully they'll let me exchange for something else.

08.22.07 09:25 AM
 

John said:

Is there going to be a patch available to fix the excessive fumbles and unrealistic interceptions by the CPU (ie the ball changing direction into his hands or the DL's and LB's getting a speed-boost to intercept)???

08.22.07 10:30 AM
 

gsus8091 said:

I really do like the game actually I love the game. Every year I make sure to schedule my vacation time around Madden's release, and this year was no different. I don't care about the petty crap that people are crying about, uni problems, create-a-whatever and so on, I love the franchise mode and I love the gameplay this year. I play on a 50 inch Plasma HDTV and I swear some of the hits make me say ouch. Also the crying about the 30 FPS on the PS3 isn't that big of a deal either. Once again more techy dork b****ing. I'm always gonna be a Madden/NCAA balla and so are the people that matter. The people who cry are people who think of themselves as gaming experts and are nothing but spoiled babies. The game is dope regardless of the small errors, I understand this is a business and you can only afford to put so much in and in only so much time. The haters will always hate and cry about nothing, but the people that matter will always rock the EA Madden series in their centers. Thanks for the killer game.

08.22.07 01:24 PM
 

jc said:

this game sucks,only the gang tackling is what they said. the producer lied to everyone. its just another crappy unfinished ea game. you will average 2-4 fumbles a game no matter who you have run the ball and you cant even make position changes on edit player. if they would have had the same gang tackling on ncaa it would have been the perfect game but instead they decided to turn out two mediocre unfinished games. way to go ea way to keep up the good work

08.22.07 02:01 PM
 

Former Madden NFL Lover said:

I got the game at its release a week ago.  Two days later, I returned it to Blockbuster (360 Version).

For many of us long time fans and buyers of Madden NFL, this game is like an MMO to us.  We made our initial purchase and spend $60 a year to "retain our membership".  Yet unlike a true MMO, we're not getting the kind of quality (I say that loosely) we expect from this game.  The first year Madden was on next-gen, your excuses I could live with.  But three years in now, and its a barely improved product.  I refuse to buy Madden next year, or any year until you guys return it to its 2005 glory days.  Here's a list of very well-known issues with Madden, that I'm sure you won't be patching in (since you've always cashed in):

- Franchise mode progression is not working correctly.

- Franchise mode simmed game statistics are completely out of whack.  That's three straight years now on next-gen of this.

- Ridiculous amount of fumbles in the game, even if you do nothing but hold down "cover ball" whenever you're running.

- Three next-gen Madden games and we still have a horrible radio announcer guy.  This is three straight years of the worse announcing in any sports game that has had announcers.

- List goes on and on, I highly recommend visiting MaddenMania.com.

08.22.07 02:14 PM
 

Chaos6 said:

There is a serious problem with Progression in the Current Gen version of Madden 08. So far we have been able to confirm this problem for the Xbox and Game Cube versions, it seems that it is not a problem on the PS2.

The problem is almost Global regression to all players in the league in Franchise Mode at each progression.

- 90% or more of all players at all positions in the league take a reduction in Awareness.

- QBs regress in Throwing Acc

- HBs $ FBs regress in Carry and Break Tackle

- WR, TE, OL regress in Pass and Run Block

- DT, DE, LB regress in Tackling

- DBs seem to only regress in Awareness

- Ks and Ps regress in Kick Acc

- The only progression apparent after several test is that some players progress in Stamina.

It appears that the entire philosophy of "Building" a franchise over time is useless in Madden 08 as there is not progression anymore but instead a disastrous case of mass regression at each progression period.

One odd thing to note is that some how, even though the players regress in attributes such as Awareness in some cases up to -7 at a time, their Overall rating goes up?

It baffles me how something of this magnitude has gotten past EA before the game was released.

Someone at EA please step up and explain what is going on with Progression on the CURRENT GEN game.

P.S. Please Please Please make the Next Gen version Co-Op in franchise next year (4 players on one QB, TE, WR, WR team vs the cpu)

08.22.07 05:34 PM
 

tbone said:

The game is awesome! My hat goes off to the development team on this one. I have played and owned madden in the past (10 yrs) but this is my first time back in the saddle for the game and PS3. I just purchased it and like being christmas time to myself. Quick question for the guru's, how do i start up a team with a season and carry that team thru the season and hopefully win the supperbowl like before )in the day)?? Thanks and keep up the good work

08.22.07 05:59 PM
 

Gamer said:

hey ian  im pretty sure the game is great on 360 suck for ps3 yea i know whatever im not going to begin to comlain but i need player sybs man. FORMATION SUBSTITUTION. Why take it out when it has been in every madden ubtil now. If my d line is dying coz he tired do i actually have to go to depth chart take my starter out for 2 plays then go back to depth chart and put him back in. Please ian, this is nuts. There is alot of strategy invovled in formation substituion, please fix that next madden thnx.

08.22.07 06:12 PM
 

Ultima said:

Mekhi is correct on most of his observations.  This guy Romo is talking this stuff about the progression system weighted on stats that affect the overall rating of particular position.  In his running back example, he says the carrying rating is more important and influential then the catching rating.  That's part of the problem, nobody understands these ratings, and EA wont put out anything that breaks each rating down in detail.  Plus the progression system is identical to what it was last year.  It has not been changed.

08.22.07 08:43 PM
 

Teddy SLAP YOU BITCHES AT MADDEN said:

Are you guys just lazy...or stupid???????????????????????????????? Why the hell cant you fix these stupid ass bugs that always come with this game, basically everything would be cool if i could edit a fucking player with out his contract fucking up, or perhaps some real "franchise" stuff like a real coaching staff, practice field, ETC get ur heads out ur ass. WE DONT CARE ABOUT A STUPID PROGRESSION RING *r u fucking kidding me??* Stop fucking with stupid *** like this and make the GAME better u clowns. So many problems with this game, should have just kept play NCAA, but 2 bad both of those dont even feel like you are playing/coaching/owning ur team. ITs drier than ur wifes vagina after u told her u have herpies! get the *** 2gether please, make this a game worth playing not some lagging flawed peice of ***!

Truely Yours,

the guy who wishes u where all fired and some real people who understand football and programming would come in do the job and NOT tell us that they fucking added a stupid ring and special player skills.

PS ROMO, looks like u dipshits dropped the snap. PLAYER PROGRESSION? my ass yeah if i want my rookie to be 22 to 26 or if i want a fucking OLs player number to 95 or 1, are u guy really this fucking STUPID???????????????????????????????????????????????

08.22.07 10:51 PM
 

wow said:

every sits on this sit and complains like little girls... I think the game is a deff step up from 07 and I love the new weapons (if only you can have more than 4 icons on the field :-( )... ppl just stop complainin because I know 70% of you are going to buy 09 just so you can have something to complain about next yr....

good job ea... keep up the good work

08.23.07 12:07 AM