October 2007 - Posts

  • 10.29.07 Next Gen Madden NFL 08 Update: Part 2

    Thanks for all the feedback on the forum concerning the patch.  I'm glad we switched to the new forum system because I feel like we were able to do a better job of collecting quick and direct feedback. I've read most of the comments written and I would like to take a minute to respond to some of the concerns.

    I want to assure everyone that the point of this blog is not for us to come on here and release a PR Press Release.  Our original goal for this blog site was to have an interactive forum where you guys can communicate with us and we can give you information straight from the source.  Those who know me can attest that I am not a marketer, and I think that over time you will see that the other developers and myself are really passionate about Madden and making it the best game we possibly can.

    Luckily for us, it appears we have a strong group of people who want to help us achieve our goals- You!  Please keep the feedback coming, and try to keep it direct and informative so that we can easily see the issues at hand.  As we all know, message boards and the internet in general have a way of breeding unfocused and in many cases destructive conversations.  The more direct and informative we can keep these blog threads, the better we will be able to work together.

    We do our absolute best to keep up with any issues that arise in our game throughout the year. Obviously this can be a hard task because aside from being busy developing next year's title, our game (in my opinion) is played by our consumers like no other game in the world.  The level of analysis and the sheer amount of hours put into our game are just amazing! Don't believe me- watch a competitive Madden player sit in practice mode for hours on end... or read the "Madden Manifesto" that was written by a group of hardcore franchise players a few years ago.  Needless to say it is hard for us to keep up with everything going on- but through this blog site, our community leaders program, and our more interactive approach to dealing with the community- we are continuing to get better.

    With that said, it is our understanding right now that after the next Patch there will be no more known issues that will cause your franchise to freeze at any point. You should be able to play through the entire franchise mode without any problems.  We will make sure we monitor the situation in case some other unknown issues arise.

    Whoops!

    So I was reading through the replies to the Patch Blog and I noticed a lot of people mad that I didn't mention the "Free Agent Pool" issue where players were disappearing.  Initially I was shocked because I clearly remember including that as one of the issues in my blog.... But then I looked at what was actually posted and realize a page was missing! So the good news is that the Free Agent Issue was FIXED in this Patch. The bad news is that we were so excited about posting the Patch blog that a page was left off and you guys didn't get that information.  So Will Kinsler and myself will take the blame for this one... actually I think I'll just pin it on him since he posts these things!

    Hopefully this blog will help ease your mind about the franchise issues.. Got to get back to work!

    Oh ya and here are the three missing items that we... umm I mean Will... left off the last list.

    Franchise - Fixed bug where the FA pool would run out of certain positions

    Online Game Reporting- fixed a number of issues where games weren't being reported correctly or people weren't getting the right number of ranking points for a win. This will also make stats more accurate.

    EA SPORTS World- Accomplishment '20 consecutive completions' not awarded when completions ends up under 100%

     

    Feel free to keep posting your feedback in this thread on our official forums to let us know what you think.


  • 10.25.07 Next Gen Madden NFL 08 Update

     

    Well it has been a while since we last posted a blog, but we've been looking into more effective ways to run the blog site and get your feedback.  For now we are going to be using the EA Forums for comments, so if you want to ask questions or comment on a blog, just go to EA.com and register (if you haven't already).  At the end of every blog we will link you directly to the forum thread.

    As I have mentioned in previous blogs, last year I personally spent the majority of my time working on the PS2/Xbox versions of Madden.  This year I am going to be focused almost entirely on Xbox360/PS3, or what I guess we can officially call the new "Current Gen." But then again you all know how I feel about that term! So hopefully you are all enjoying Madden 2008...

    So now let's get down to business! I've noticed a lot of speculation about a "patch" on community forums, so I wanted to clear things up and provide some insight into the patch process.  As much as I wish this wasn't true, a patch isn't something that can be instantaneously released.  In my dream world, I could come to work, complain about something to a programmer, they'd fix it, and then release the patch live that day!  Unfortunately the patch process is not quite that simple and it involves a lot of work and testing before it can be released.  Not to mention it has to be approved by numerous entities before it can be put up on a live server for mass download.

    The types of things we patch can also be a tricky process as well.  The first thing I learned working on Madden is that the best way to create new problems is to fix the old ones!  For our game to be as realistic as it is, we rely on complex systems and a huge code base that we continue to develop on year after year.  It is really incredible the way that things come together to bring you the gaming experience that you see on your screen, but remember behind the scenes our code is hard at work! When we decide what exactly to patch, we have to weigh the risks and make sure that we only focus on core issues. In some cases we can fix smaller things because they have very little risk, but in most cases we have to concentrate on core issues and make sure that we account for any systems that interact with the changes we are making. We take into account community feedback, customer service hotline data, and even our own personal impressions of the game- but in the end the feasibility and risk of each fix or change is what dictates whether or not something gets patched.  Anything that we deem too risky gets logged and we fix it for the following year.

    That being said, we are planning on releasing a patch here in the next couple weeks.  It is impossible for us to give an exact date because our goal is to push it out ASAP.  This means that once we get the approvals and check-offs that we need and then it can go out immediately.  In my opinion it wouldn't be good service for us to post an official date and then withhold the patch just for the sake of meeting that date- we want you to get it as soon as possible!

    I've rattled on long enough, but hopefully I have provided a little insight into our decision making process and the patch process in general. Here is a list of the fixes that you will see in the upcoming patch:

    Fumble Fix - Reduced fumble chances in certain situations.  This has been tested thoroughly and we feel that  people will be happy with a more realistic (and more fun!) number of fumbles. This was priority number 1 for us.

    DB Reactions- changes to the way that DBs play man coverage. Defenders in man coverage won't be able to react to passes that they cannot see. This should make it easier to throw against man coverage.

    Favre "Moonwalk"- I love the names that you guys come up with for issues such as this one.  You can rest assured that you won't see Farve (or any QB) dancing toward the sideline anymore.

    Hook  Zone Flip Bug- I saw a post on a community forum talking about this bug and it turns out the fix was very minimal risk.  You can now flip plays with hook zones without the players leaving their zones.

    Franchise - Fixed NCAA import issue where players would turn 26

    Franchise - Fixed bug where HOF Unlocked players cannot be released in Franchise.

     

    We're interested in any feedback you have on this update, so please visit this thread on our official forums to let us know what you think.

     

    Posted 10.25.07 03:41 PM
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